Research Project 2

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VIRaL has collaborated with Intel on a number of initiatives. 

VR Simulation Training

Immersive VR Training Simulations for Intel Leixlip

VIRaL collaborated closely with Intel to design and develop highly immersive VR training simulations for FAB machinery at Intels plant in Leixlip This initiative resulted in the creation of three bespoke applications grounded in extensive research into optimal instructional design methods and pedagogical principles to ensure maximum training efficacy

The project involved the development of detailed proprietary 3D models and digital twins of complex machinery These digital assets formed the foundation of a novel instructional design framework that integrated game design techniques to create engaging effective learning experiences tailored for highstakes industrial training

A significant component of the project was the involvement of TU Dublin students Undergraduate interns and postgraduate research assistants from the Computer Science and Game Development disciplines completed placements onsite at the Intel campus working alongside experienced Research Assistants and gaining valuable handson experience in immersive technology development

The initiative drew on the School of Medias recognised strengths in interaction and game design combined with VIRaLs established expertise in VRbased simulation training The result is a flagship example of VIRaLs unique researchinformed pedagogical approach to immersive learning

https://www.tudublin.ie/explore/news/archive-2020/tu-dublin-and-intel-announce-vr-collaboration.html

 

https://www.idaireland.com/latest-news/press-release/intel-and-tu-dublin-team-up-to-develop-vr-training-programmes

 

Student using VR headset

 

Mixed Reality Training Solutions for Microsoft HoloLens 2

Building on the success of its earlier VR collaboration VIRaL partnered with Intel to develop cuttingedge mixed reality training solutions for the Microsoft HoloLens 2 Using a cocreation approach the project introduced a unique instructional design methodology tailored specifically for the HoloLens 2 platform This ensured that new trainees could rapidly become proficient in a range of tools and techniques

Designed for solo use the application allowed trainees to engage in selfdirected learning interacting with the mixed reality system alongside customdeveloped physical training hardware and materials

VIRaLs expertise in instructional design game design methodologies and 3D modelling was instrumental in creating this innovative solution The result was a highly effective immersive training experience that blended digital guidance with hands-on interaction.

 

Mixed Reality Applications for Mechanical Engineering Education

Building upon the success of previous VR and MR training initiatives VIRaL is currently collaborating with the School of Mechanical Engineering at TU Dublin Bolton Street and Intel to design and develop a suite of mixed reality applications aimed at enhancing mechanical engineering education

This ongoing project focuses on translating complex mechanical engineering concepts into interactive spatial experiences using the Microsoft HoloLens 2 and other immersive technologies By leveraging the strengths of mixed reality students can engage with virtual components overlaid onto physical environments enabling them to explore manipulate and understand machinery and systems in ways that traditional teaching methods cannot offer

The collaboration combines the School of Mechanical Engineerings deep domain expertise with VIRaLs proven capabilities in instructional design immersive technology development and gamebased learning methodologies The applications are being codesigned with faculty and students to ensure alignment with curriculum goals and to maximise educational impact

In addition to supporting conceptual understanding these applications are intended to prepare students for realworld industry environments by familiarising them with digital twins spatial reasoning and remote diagnosticsskills that are increasingly critical in the modern engineering workplace

This project exemplifies VIRaLs commitment to pedagogical innovation and to expanding the use of immersive learning across STEM disciplines through collaborative research driven development.