This module aims to give students an introduction to the concepts of level design using
an industry standard game development tool. Through a combination of theory and
practice students will learn to create simple scenes, cameras, GUI’s, Sounds and
Objects while developing an understanding of how to convert paper based level
designs into digital game templates. User testing will also be a feature.
Indicative syllabus covered in the module and/or in its discrete elements:
- Creating Game Assets
- Using Cameras
- Creating Maps and Materials
- Creating GUI’s
- Controlling animations
- Playing and manipulating sounds
- Working with external resources
- Managing Objects state
- The asset pipeline
- Designing Challenges
- Creating Level narrative
- Designing with a Diagram
- Setting up a playtest
Class time is split into a series of interactive “studio classroom” based lectures and self-directed problem-solving in labs. In lectures, students will bring laptops with appropriate software and development kits, so that examples can be coded live. In addition, students will be expected to proactively and independently seek out resources on the internet and from the library to supplement their own learning. A Virtual Learning Environment (VLE) will be employed to distribute all teaching materials and to support student interaction with both other students and academic staff. Social networks will be used to encourage
Module Content & Assessment | |
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Assessment Breakdown | % |
Other Assessment(s) | 100 |