Module Overview

Game Asset Design

This module will provide students with the fundamental skills involved in the production of
game assets using industry standard software and techniques.
This class will focus on developing learners’ awareness of the asset design process for both
2D and 3D assets. Students will be tasked with analysing game assets from commercial
games and identifying production requirements for their own work. Students will work in
an iterative process and develop critical skills in relation to their own work in order to
develop high quality assets.

Module Code

GAME 3006

ECTS Credits

5

*Curricular information is subject to change

3D Software Introduction

Navigation, tool use, interface and basic concepts introduction to 3D modelling

Hard Surface Modelling

Creating 3D inorganic models that emulate forged or machined objects

Unwrapping

The method of UVW unwrapping 3D meshes to UVW templates for use in 2D image editing tools

3D Texturing

The use of tools such as Substance Painter, Substance Designer to use and create 3D materials to texture unwrapped 3D models

Game Ready model

The use of Mask Maps, blended maps, trim sheets and modilar design to create environments for games using production- quality 3D models

Realtime rendering

The use of game engines or online and standalone realtime renderers to display 3D models at high definition quality and with production required optimisations

Sculpting and High Poly editing

The use of high poly sculpting software such as Blender, Mudbox or ZBrush to manipulate high poly sculptures to create microdetails as well as high poly models to be optimised for game engine use

Class time is split into a series of interactive “studio classroom” based lectures and
practical problem solving in labs. In lectures, students have access to a PC, with
appropriate software and development kits, so that material and examples can be
examined in a live environment. In addition, students will be expected to proactively and
independently seek out resources on the internet and from the library to supplement
their own learning.
A Virtual Learning Environment (VLE) will be employed to distribute all teaching
materials and to support student interaction with other students and academic staff.
Where new material is not presented in lectures, such material will be made available
through the VLE and students will be expected to proactively use this resource.
Continuous assessment consists of an environmental modelling assignment. Students
will be tasked with creating a believable and consistent setting set to a design brief.
Students will conduct research and create concept documents including a level design
and asset list that will inform the mood, lighting, texturing of the final deliverable. The
final level will implemented within a game engine.

Module Content & Assessment
Assessment Breakdown %
Other Assessment(s)100