Module Overview

Game Production 1

This module aims to equip the students with the skills needed to develop a simple mobile/casual version of an existing game. In this module, students will, as a practical
learning exercise, redesign examples of successful gaming titles. Students will also learn the game development process from beginning to end by replicating an existing game in a
simulated production environment delivering demo’s each week and presenting on their progress. Emphasis will be placed on finishing a game prototype.
 

Module Code

MED 1017

ECTS Credits

10

*Curricular information is subject to change

The Game Production Cycle

n/a

Game Analysis

n/a

Development Team Roles

n/a

Introduction to Game Project Management

n/a

Introduction to Game Production Planning

n/a

Game Prototyping

n/a

Game Software Development Cycle

n/a

Class time is split into a series of interactive “studio classroom” based lectures and practical problem solving in labs. In lectures, students have access to a PC, with appropriate software

and development kits, so that material and examples can be examined in a live environment. In addition, students will be expected to proactively and independently seek out resources on the internet and from the library to supplement their own learning.

A Virtual Learning Environment (VLE) will be employed to distribute all teaching materials and to support student interaction with other students and academic staff.

Where new material is not presented in lectures, such material will be made available through the VLE and students will be expected to proactively use this resource.

Module Content & Assessment
Assessment Breakdown %
Other Assessment(s)100