Module Overview

Production Studio

This module introduces the students to the concepts behind agile game project development. Students will once again work on a clearly defined game brief in small teams using an industry standard tool. Emphasis will be on completing and publishing a more sophisticated game but reporting into the class using Scrum and online collaboration tools. Students will use sprints to set and evaluate targets through the semester.

Module Code

MED 2016

ECTS Credits

5

*Curricular information is subject to change

The production cycle

Agile game development

Agile Disicplines

Creating User Stories

SCRUMM

The Roles in Game Development

Intellectual Property rights & legal agreements

Developer Publisher relationships

Managing people

Hiring talent

Teams

Effective communication

Defining game requirements and the Game Plan

Production Techniques

Making builds and testing them

Postmortems

The Game Production Cycle

Game Production Cycle : From concept, to prototype, to vertical slice, to alpha/beta/gold build

Agile game development

Topics include the Agile philosophy and agile methodologies such as Scrum

The Roles in Game Development

Technical, artistic, media and production roles

Developer Publisher relationships

To include how game developers are funded and work with game publishers

Teams and Communications

How game teams are formed, collaborate and work in a production studio environment

Game Production Planning

Production planning, with both waterfall and agile planning techniques

Making and Testing Builds

Overview of SDLC And game QA/testing

Class time is split into a series of interactive “studio classroom” based lectures and practical problem solving in labs. In lectures, students have access to a PC, with appropriate software and development kits, so that material and examples can be examined in a live environment. In addition, students will be expected to proactively and independently seek out resources on the internet and from the library to supplement their own learning.

A Virtual Learning Environment (VLE) will be employed to distribute all teaching materials and to support student interaction with other students and academic staff. Where new material is not presented in lectures, such material will be made available through the VLE and students will be expected to proactively use this resource.

Module Content & Assessment
Assessment Breakdown %
Other Assessment(s)100