Improve the users' experience by making applications more accessable and easy to use.
Introduction
Design thinking (what?), User Experience (how?), Usability, Human Computer Interaction and Guidelines (e.g. Shneiderman, Nielsen, Molich, ISO 9241-210)
Psychology
Cognition and cognitive load, Perception, Mental Models, Memory, Attention, Affordance, Colour, Aesthetics, Visual Hierarchy, Implications for UI design (e.g. Gestalt Principles, Hick's Law, navigation, metaphors, feedback, etc.).
User Research and Requirments Analysis
Task analysis, Surveys and Questionnaires, Card sorthing, Expert review, Eye tracking, Concept Testing (design mockup), Usability testing, Attitudinal vs. Behavioral, Qualitative vs. Quantitative
Interface Design and Testing
User interfaces (e.g. touch, gesture, immersive, natural language, haptic), Design Process (user-centred, iterative, etc), Prototyping.
Evaluation/ Analysis
Metrics (e.g. web metrics), Telemetry, Clickstream analysis, A/B testing.
Module Content & Assessment | |
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Assessment Breakdown | % |
Other Assessment(s) | 50 |
Formal Examination | 50 |