This module aims to:
- To communicate a knowledge and understanding of the basic concepts of graphical user interface design.
- To identify design guidelines and demonstrate applications that use them.
- To demonstrate a number of different visual interface environments (desktop GUI, Web, Mobile phone interfaces).
- To demonstrate how to prototype a user interface.
Visual Design Concepts and Principles
Usability, Accessibility, User Experience, Design thinking, Design language, Graphical User Interface design principles (e.g. colour and graphical coding, layout); Cognitive factors and Usability
Visual user interfaces
General issues (applications, environment, user perspectives, controls, screen size, etc.), Desktop OS GUIs, Web based interfaces, Mobile interfaces (Phone, Tablet, etc.), Games interfaces and controls, Virtual and augmented reality, Haptics.
UI design, prototyping, and evaluation
Requirements analysis for usability, Interface modelling and prototyping (e.g. storyboards and interactive prototypes built using a UI interface designer, Balsamiq, MIT App Inventor, etc.), Usability testing and evaluation.
Media content
Appropriate use (of images, audio, and other content), media and file formats, sourcing media content (including licencing and copyright), Creating media content (e.g. image editing software)
Module Content & Assessment | |
---|---|
Assessment Breakdown | % |
Other Assessment(s) | 100 |