Faculty of Computing, Digital & Data
The following projects from the Faculty of Computing, Digital & Data have been registered with the Digital Education Futures Collective.
| Project Lead | School | Project Details | Contact details |
|---|---|---|---|
| Bryan Duggan
Collaborators: |
School of Computer Science | Quest: SDG is a unique, immersive holographic experience incorporating 3D maps, sounds and interactions – where users can learn about projects and activities across TU Dublin that support the UN Sustainable Development Goals (SDG’s).
https://bryanduggan.org/projects/questsdg/ Quest 3 headsets and the open‑source game engine Godot were employed in this project. |
bryan.duggan@tudublin.ie |
| Bryan Duggan
Collaborators: |
School of Computer Science | For this project, AI was used to motion capture traditional Irish musicians and dancers over summer 2024. These were then brought to life as holograms using Godot Engine. The holograms play AI generated traditional Irish music. Modified Quest 3 headsets were used to display the holograms. The project was brought to Audio Garden Festival and Dublin Maker 2024 where many people got to experience it:
https://bryanduggan.org/projects/ai-holographic-traditional-irish-musicians/ Quest 3 headsets and the open‑source game engine Godot were employed in this project. |
bryan.duggan@tudublin.ie |
| Bryan Duggan | School of Computer Science | eXtended Reality module on TU856, TU857, TU858, TU984
Work from previous students on these modules can be viewed at: https://www.youtube.com/watch?v=FtxhKLheXAk&list=PL1n0B6z4e_E6cRfAfzaoXDueW38ZAFsI9 https://www.youtube.com/watch?v=sJX0uuLm0p8&list=PL1n0B6z4e_E7D7rshySTrbooGSEGWqaJE https://www.youtube.com/watch?v=ZkrQnQmDKM&list=PL1n0B6z4e_E6LmwpeGIW7vYhesNYUOLEN Quest 2 and 3 headsets and the open‑source game engine Godot were employed in this project. |
bryan.duggan@tudublin.ie |
| Kamran Mir | School of Informatics and Cybersecurity | PhD Research Project: SFI funded D-REAL project in collaboration with Allama Iqbal Open University, Pakistan.
"Enhancing Inclusivity, Scalability, and Sustainability in Distance Education through WebXR and AI Integration" Millions of students in Pakistan face challenges in accessing quality education due to socioeconomic barriers, lack of infrastructure, and teacher shortages, especially in low-income and marginalized populations. Distance learning has expanded opportunities but often struggles with engagement and quality. The project introduces immersive 3D WebXR classrooms supported by GenAI support through AI avatar. FrameVR is being used for this project. |
kamran.mir@tudublin.ie |
| Vladimir Marochko | School of Computer Science | Research project: Funded by the Research Ireland Centre for Research Training in Digitally-Enhanced Reality (d-real) under Grant No. 18/CRT/6224.
The project is researching the replicability of the Event-related potentials EEG experiments in virtual reality. It utilises HW: Oculus Quest 2, MbtainTrain Mobi, Desktop with 2080Ti GPU |
D21125132@mytudublin.ie |