Blended

At TU Dublin, the definition of a Blended module is:

Blended Learning is the pedagogically-informed fusing of coherently sequenced, synchronous and asynchronous, teaching, learning and assessment experiences, that occur through a pre-planned mix of in-person on-campus, and online, contexts over the duration of a module. There can be varying degrees of in-person on-campus versus online teaching, learning and assessment experiences designed and delivered from module to module. Students cannot choose their modality, rather each experience is offered in one mode only and all of the students engage with each scheduled experience together.

It is also stipulated that academic staff will provide clear communications to students on this mode of delivery in advance of the module start date. This mode of delivery will be adhered to consistently over the duration of the module. No ad hoc changes to the mode of delivery will be made mid-module (notwithstanding the need for flexibility to adapt to unforeseen circumstances). 

Below is a short interactive resource that will help you explore blended learning design principles, good design practice, possible design challenges, good teaching principles, and possible teaching challenges.

Note: If you wish to apply for the Digital Educator: Blended digital badge, you must undertake the more extensive Blended Delivery course hosted in Brightspace, which includes additional scenarios, case studies and articles, activities, reflection points and a quiz. Completion of this shorter version below will not suffice for the badge.

[Link to full-screen access OR to view on a mobile device] 

This resource was funded by the HEA National Forum under the Strategic Alignment of Teaching and Learning Enhancement (SATLE) funding stream.